It's an interesting challenge at first, as you hustle around the map grabbing little piles of Vespene gas to build a few precious few advanced units. The second mission, which lets you build an entire Protoss army, takes place on a world with no Vespene geysers. There are nods in the direction of Wings of Liberty-style twists. It's all using RTS mission design templates that were stale before the credits rolled on Command & Conquer: Red Alert. while fighting one set-piece skirmish after another. Then you lead a small force through a forbidden temple, trying to stay stealthy. Then there's the mission where you build a large army and smash through a series of Evil Protoss bases… in one set-piece skirmish after another. The list of great missions could go on all day.īy contrast, Whispers of Oblivion has a mission where you build a small army and race through a Terran installation to rescue captured Protoss, fighting one small set-piece skirmish after another. Or there's the "dusk-til-dawn" mission on Meinhoff, where waves of mutants attack at night, and you can only move during daylight hours. Shortly thereafter, there's an escort mission where you have to protect convoys moving across a long, perilous highway, attacked at every turn. If you moved out onto the map to rescue extra colonial troops, you discovered you could keep the Zerg numbers from getting too overwhelming if you launched quick, well-timed counterattacks. Your first hold-out mission during the evacuation of Mar Sara wasn't just about building bunkers and digging in. Each one posed a different, unique tactical dilemma. Those missions were consistently excellent: they were atmospheric and full of custom models and art that gave a sense of place to these battles across StarCraft's star-crossed Koprulu Sector. It was probably the most lavishly produced RTS campaign ever made, with three or four cutscenes between every mission, and tons of choices that would affect how the campaign played out in significant ways. Mostly what I remembered is the way that the Terran campaign worked so hard at emulating and evoking shows like Firefly by way of Cool Hand Luke. It's easy, after all this time, to forget how good the Wings of Liberty campaign is. I might have enjoyed it more, except that I started replaying the Wings of Liberty campaign, and thinking about all the places StarCraft 2 has gone - and hasn't gone - in the last five years. It's the StarCraft equivalent of a Happy Meal toy. It's a Legacy Of The Void pre-order bonus that will be free for everyone when the game launches later this year. Perhaps it was unfair to expect too much from Whispers Of Oblivion. We sent Rob Zacny in to take a look at both that short campaign, and the multiplayer for the expansion. But in the meantime, those who pre-order the game (don't pre-order - Ed) can gain immediate access to the beta for prologue missions, Whispers Of Oblivion. The final expansion for StarCraft II, Legacy Of The Void, is expected to appear before the end of 2015.
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